Character Name: Phoenix
Alternate Identities:
Player Name: Mike
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 STR 10 8 18 13- HTH Damage 3 1/2d6 END [2]
23 DEX 10 39 23 14- OCV 8 DCV 8
28 CON 10 36 28 15-
14 BODY 10 8 14 12-
18 INT 10 8 18 13- PER Roll 13-
24 EGO 10 28 24 14- ECV: 8
28 PRE 10 18 48 19- PRE Attack: 9 1/2d6
22 COM 10 6 22 13-
12 PD 4 8 33 33 PD (21 rPD)
10 ED 6 4 30 30 ED (20 rED)
6 SPD 3.3 27 6 Phases: 2, 4, 6, 8, 10, 12
12 REC 10 4 12
60 END 56 2 60
55 STUN 37 18 55
6" Running 6 0 6"
2" Swimming 2 0 2"
4" Leaping 4 0 3 1/2" 214 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 0
Spent: 269
Unspent: 0
Base Points: 400
Disad Points: 20
Total Points: 689
MOVEMENT
Type Total
Run (6) 6"
Swim (2) 2"
H. Leap (4") 3 1/2"
V. Leap (2") 1 1/2"
DEFENSES
Type Amount
Physical Defense 33
Res. Phys. Defense 21
Energy Defense 30
Res. Energy Defense 20
Mental Defense 10
Power Defense 10
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +1 Overall , +2 with any three maneuvers or a tight group of attacks - TK
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Phoenix
Alternate Identities:
Player Name: Mike
SKILLS
Cost  Name
10 +1 Overall
6 +2 with any three maneuvers or a tight group of attacks - TK
3 Computer Programming 13-
3 Systems Operation 13-
3 Combat Piloting 14-
6 TF: Combat Aircraft, Large Planes, Science Fiction & Space Vehicles, Small Motorized Ground Vehicles, Small Planes, Two-Wheeled Motorized Ground Vehicles
3 Tactics 13-
3 Seduction 19-
3 Bureaucratics 19-
3 Conversation 19-
3 Paramedics 13-
3 Teamwork 14-
3 Scholar
2
1) KS: Military (INT-based) (3 Active Points) 13-
2
2) KS: NASA (INT-based) (3 Active Points) 13-
2
3) KS: Environmental Issues (INT-based) (3 Active Points) 13-
2
4) KS: Lobbying (INT-based) (3 Active Points) 13-
3 Scientist
2
1) SS: Astrophysics (INT-based) (3 Active Points) 13-
2
2) SS: Geology (INT-based) (3 Active Points) 13-
2
3) SS: Xeno Geology (INT-based) (3 Active Points) 13-
2
4) SS: Plasma Physics (INT-based) (3 Active Points) 13-
2
5) SS: Psychology (INT-based) (3 Active Points) 13-
73 Total Skills Cost
 
POWERS
Cost  Power END
30 Elemental Control, 60-point powers
30
1) Flight 24", Reduced Endurance Half END (+1/4) (60 Active Points)
2
33
2) Flight 18", Reduced Endurance Half END (+1/4), Megascale (1" = 10 km; +1/2) (63 Active Points)
3
30
3) Telekinesis (40 STR) (60 Active Points)
6
31
4) Force Field (18 PD/17 ED), Hardened (+1/4), Reduced Endurance 0 END (+1/2) (61 Active Points)
70 Multipower, 70-point reserve
6u
1) Absorption 10d6 (Energy), Custom Modifier (+1/4) (62 Active Points)
Notes: May add to either stun, end or bod
6u
2) Energy Blast 10d6 (vs. ED), Reduced Endurance Half END (+1/4) (62 Active Points)
2
6u
3) Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points)
6
7u
4) Energy Blast 8d6 (vs. ED), Explosion (+3/4) (70 Active Points)
7
7u
5) Create/Extinguish Flames: Transform 2d6 (Minor), Improved Target Group (+1/4), Area Of Effect (80" Radius; +2 1/4) (70 Active Points)
7
6u
6) Chemical Alteration: Transform 1d6 +1 (Major), Improved Target Group (+1/2), Partial Transform (+1/2), Area Of Effect (4" Radius; +1) (60 Active Points)
6
5 +5 Mental Defense (10 points total)
42 Life Support , Eating: Character only has to eat once per week, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week
10 Power Defense (10 points)
15 Fire to Stun & BOD 4:1: Absorption 6d6 (Energy) (30 Active Points); Limited Phenomena (-1)
10 Seductive Outfit: +20 PRE (20 Active Points); OIF (OIF; -1/2), Conditional Power - Only vs Men Power does not work in Common Circumstances (-1/2)
4 Radio Perception/Transmission (10 Active Points); Conditional Power Team/Emergency Power does not work in Very Common Circumstances (-1), IIF (IIF; -1/4)
32 Detect Energy A Class Of Things 13-, Analyze, Discriminatory, Range, Sense, Targetting Sense
5 Mental Awareness
5 Infrared Perception
7 Bulletproof Spandex: Armor (3 PD/3 ED) (9 Active Points); IIF (IIF; -1/4)
5 Flash Defense (5 points) (Sight Group)
402 Total Powers Cost

Character Name: Phoenix
Alternate Identities:
Player Name: Mike
DISADVANTAGES
Cost  Disadvantage
10 Psychological Limitation: Knows she is a Hero Uncommon, Strong
10 Rivalry: Armstrong Professional (; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
20 Total Disadvantages Cost
APPEARANCE
Hair Color: Red
Eye Color: Green
Height: 5' 10"
Weight: 165 lbs
Description:
BACKGROUND
Character created with Hero Designer (version 1.43)